Time Thief Deck Breakdown

Cards Usage Statistic

Main Deck

N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
LIGHT 1
Fabled Lurrie
  • ATK:

  • 200

  • DEF:

  • 400


When this card is discarded to the Graveyard, Special Summon it.

 Rarity
Fiendsmith Engraver
 Rarity
Fiendsmith Engraver
 Rarity
Fiendsmith Engraver
LIGHT 6
Fiendsmith Engraver
  • ATK:

  • 1800

  • DEF:

  • 2400


You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.

UR Rarity
Lacrima the Crimson Tears
UR Rarity
Lacrima the Crimson Tears
UR Rarity
Lacrima the Crimson Tears
LIGHT 4
Lacrima the Crimson Tears
  • ATK:

  • 1200

  • DEF:

  • 1200


(This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

R Rarity
Time Thief Adjuster
R Rarity
Time Thief Adjuster
R Rarity
Time Thief Adjuster
DARK 4
Time Thief Adjuster
  • ATK:

  • 1200

  • DEF:

  • 1800


If you Normal or Special Summon a "Time Thief" monster(s), except "Time Thief Adjuster" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Time Thief" card from your Deck to the GY, except "Time Thief Adjuster". You can only use 1 "Time Thief Adjuster" effect per turn, and only once that turn.

N Rarity
Time Thief Bezel Ship
N Rarity
Time Thief Bezel Ship
N Rarity
Time Thief Bezel Ship
DARK 4
Time Thief Bezel Ship
  • ATK:

  • 1000

  • DEF:

  • 2000


(Quick Effect): You can Tribute this card, then target 1 "Time Thief" Xyz Monster you control; attach 1 card from your opponent's GY to that monster as material. If this card is in the GY: You can detach 1 material from an Xyz Monster you control; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Bezel Ship" once per turn.

R Rarity
Time Thief Regulator
R Rarity
Time Thief Regulator
R Rarity
Time Thief Regulator
DARK 4
Time Thief Regulator
  • ATK:

  • 600

  • DEF:

  • 200


If you control no other monsters: You can Tribute this card; Special Summon 2 "Time Thief" monsters with different names from your Deck in Defense Position, except "Time Thief Regulator". When an Xyz Monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Regulator" once per turn.

SR Rarity
Time Thief Winder
SR Rarity
Time Thief Winder
SR Rarity
Time Thief Winder
DARK 4
Time Thief Winder
  • ATK:

  • 1800

  • DEF:

  • 1300


You can detach 1 material from an Xyz Monster you control; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Time Thief" card from your Deck to your hand, except "Time Thief Winder". You can only use each effect of "Time Thief Winder" once per turn.

UR Rarity
Dark Magician
UR Rarity
Dark Magician
UR Rarity
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''

UR Rarity
Red-Eyes Black Dragon
UR Rarity
Red-Eyes Black Dragon
UR Rarity
Red-Eyes Black Dragon
DARK 7
Red-Eyes Black Dragon
  • ATK:

  • 2400

  • DEF:

  • 2000


''A ferocious dragon with a deadly attack.''

UR Rarity
Sakitama
UR Rarity
Sakitama
UR Rarity
Sakitama
LIGHT 4
Sakitama
  • ATK:

  • 400

  • DEF:

  • 900


Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. You can only use each of the following effects of "Sakitama" once per turn. You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 Spirit monster from your hand. If this card is Tributed: Target 1 Spirit monster in your GY; add it to your hand.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

UR Rarity
Ghost Belle & Haunted Mansion
UR Rarity
Ghost Belle & Haunted Mansion
UR Rarity
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

     Rarity
    Fiendsmith's Sanct
     Rarity
    Fiendsmith's Sanct
     Rarity
    Fiendsmith's Sanct
    Spell Quick
    Fiendsmith's Sanct

      If you control no face-up monsters, or the only face-up monsters you control are LIGHT Fiend monsters: Special Summon 1 "Fiendsmith Token" (Fiend/LIGHT/Level 1/ATK 0/DEF 0), also you cannot declare attacks for the rest of this turn, except with Fiend monsters. If a face-up "Fiendsmith" monster(s) you control is destroyed by an opponent's card effect, while this card is in your GY: You can Set this card. You can only use each effect of "Fiendsmith's Sanct" once per turn.

       Rarity
      Fiendsmith's Tract
       Rarity
      Fiendsmith's Tract
       Rarity
      Fiendsmith's Tract
      Spell Normal
      Fiendsmith's Tract

        Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.

        UR Rarity
        Monster Reborn
        UR Rarity
        Monster Reborn
        UR Rarity
        Monster Reborn
        Spell Normal
        Monster Reborn

          Target 1 monster in either GY; Special Summon it.



          Tag(s):

          SR Rarity
          Red-Eyes Fusion
          SR Rarity
          Red-Eyes Fusion
          SR Rarity
          Red-Eyes Fusion
          Spell Normal
          Red-Eyes Fusion

            Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.

            UR Rarity
            Triple Tactics Talent
            UR Rarity
            Triple Tactics Talent
            UR Rarity
            Triple Tactics Talent
            Spell Normal
            Triple Tactics Talent

              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



              Tag(s):

               Rarity
              Fiendsmith in Paradise
               Rarity
              Fiendsmith in Paradise
               Rarity
              Fiendsmith in Paradise
              Trap Normal
              Fiendsmith in Paradise

                Target 1 Level 7 or higher LIGHT Fiend monster you control; send all cards on the field to the GY that are not that monster. If your opponent Special Summons a monster(s), while this card is in your GY: You can banish this card; send 1 "Fiendsmith" monster from your Deck or Extra Deck to the GY. You can only use each effect of "Fiendsmith in Paradise" once per turn.

                N Rarity
                Fiendsmith Kyrie
                N Rarity
                Fiendsmith Kyrie
                N Rarity
                Fiendsmith Kyrie
                Trap Normal
                Fiendsmith Kyrie

                  This turn, your LIGHT Fiend monsters cannot be destroyed by battle, also any battle damage you take becomes halved. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters you control, and/or monsters in your Spell & Trap Zones that are equipped to a "Fiendsmith" monster as an Equip Spell, as material. You can only use this effect of "Fiendsmith Kyrie" once per turn.

                  UR Rarity
                  Infinite Impermanence
                  UR Rarity
                  Infinite Impermanence
                  UR Rarity
                  Infinite Impermanence
                  Trap Normal
                  Infinite Impermanence

                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                    SR Rarity
                    Time Thief Power Reserve
                    SR Rarity
                    Time Thief Power Reserve
                    SR Rarity
                    Time Thief Power Reserve
                    Trap Continuous
                    Time Thief Power Reserve

                      Special Summon this card as a Normal Monster (Psychic/DARK/Level 4/ATK 1900/DEF 2500) (this card is also still a Trap), then you can Special Summon 1 Machine "Time Thief" monster from your hand, Deck, or GY. If you control an Xyz Monster(s) that has both a Spell and a Trap as material: You can banish this card from your GY; banish 1 card on the field. You can only use each effect of "Time Thief Power Reserve" once per turn.

                      R Rarity
                      Time Thief Retrograde
                      R Rarity
                      Time Thief Retrograde
                      R Rarity
                      Time Thief Retrograde
                      Trap Counter
                      Time Thief Retrograde

                        When a Spell/Trap Card is activated while you control a "Time Thief" Xyz Monster: Negate the activation, and if you do, attach that card to a "Time Thief" Xyz Monster you control as material. You can only activate 1 "Time Thief Retrograde" per turn.

                        Extra Deck

                         Rarity
                        Fiendsmith's Desirae
                         Rarity
                        Fiendsmith's Desirae
                         Rarity
                        Fiendsmith's Desirae
                        LIGHT 9
                        Fiendsmith's Desirae
                        • ATK:

                        • 2800

                        • DEF:

                        • 2400


                        "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.

                         Rarity
                        Fiendsmith's Lacrima
                         Rarity
                        Fiendsmith's Lacrima
                         Rarity
                        Fiendsmith's Lacrima
                        LIGHT 6
                        Fiendsmith's Lacrima
                        • ATK:

                        • 2400

                        • DEF:

                        • 2400


                        2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.

                        UR Rarity
                        Fiendsmith's Rextremende
                        UR Rarity
                        Fiendsmith's Rextremende
                        UR Rarity
                        Fiendsmith's Rextremende
                        LIGHT 9
                        Fiendsmith's Rextremende
                        • ATK:

                        • 3000

                        • DEF:

                        • 3600


                        1 "Fiendsmith" Fusion Monster + 1 Fusion or Link Monster Unaffected by card effects, except "Fiendsmith" cards, while equipped with a "Fiendsmith" Equip Spell. You can only use each of the following effects of "Fiendsmith's Rextremende" once per turn. If this card is Fusion Summoned: You can discard 1 card; send 1 LIGHT Fiend monster from your Deck or Extra Deck to the GY. If this card is sent to the GY: You can target 1 other "Fiendsmith" card in your GY or banishment; add it to your hand.

                        UR Rarity
                        Red-Eyes Dark Dragoon
                        UR Rarity
                        Red-Eyes Dark Dragoon
                        UR Rarity
                        Red-Eyes Dark Dragoon
                        DARK 8
                        Red-Eyes Dark Dragoon
                        • ATK:

                        • 3000

                        • DEF:

                        • 2500


                        "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.

                        SR Rarity
                        Fiendsmith's Agnumday
                        SR Rarity
                        Fiendsmith's Agnumday
                        SR Rarity
                        Fiendsmith's Agnumday
                        LIGHT
                        Fiendsmith's Agnumday
                        • ATK:

                        • 1800

                        • LINK-3

                        Link Arrow:

                        Top

                        Bottom-Left

                        Bottom-Right


                        2+ monsters, including a LIGHT Fiend monster Once per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600. ● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

                         Rarity
                        Fiendsmith's Requiem
                         Rarity
                        Fiendsmith's Requiem
                         Rarity
                        Fiendsmith's Requiem
                        LIGHT
                        Fiendsmith's Requiem
                        • ATK:

                        • 600

                        • LINK-1

                        Link Arrow:

                        Bottom


                        1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.

                         Rarity
                        Fiendsmith's Sequence
                         Rarity
                        Fiendsmith's Sequence
                         Rarity
                        Fiendsmith's Sequence
                        LIGHT
                        Fiendsmith's Sequence
                        • ATK:

                        • 1200

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.

                        UR Rarity
                        Moon of the Closed Heaven
                        UR Rarity
                        Moon of the Closed Heaven
                        UR Rarity
                        Moon of the Closed Heaven
                        LIGHT
                        Moon of the Closed Heaven
                        • ATK:

                        • 1200

                        • LINK-2

                        Link Arrow:

                        Top

                        Top-Right


                        2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.

                        UR Rarity
                        Predaplant Verte Anaconda
                        UR Rarity
                        Predaplant Verte Anaconda
                        UR Rarity
                        Predaplant Verte Anaconda
                        DARK
                        Predaplant Verte Anaconda
                        • ATK:

                        • 500

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.

                        UR Rarity
                        S:P Little Knight
                        UR Rarity
                        S:P Little Knight
                        UR Rarity
                        S:P Little Knight
                        DARK
                        S:P Little Knight
                        • ATK:

                        • 1600

                        • LINK-2

                        Link Arrow:

                        Left

                        Right


                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                        SR Rarity
                        Number 41: Bagooska the Terribly Tired Tapir
                        SR Rarity
                        Number 41: Bagooska the Terribly Tired Tapir
                        SR Rarity
                        Number 41: Bagooska the Terribly Tired Tapir
                        EARTH
                        Number 41: Bagooska the Terribly Tired Tapir
                        • ATK:

                        • 2100

                        • DEF:

                        • 2000


                        2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

                        SR Rarity
                        Time Thief Double Barrel
                        SR Rarity
                        Time Thief Double Barrel
                        SR Rarity
                        Time Thief Double Barrel
                        DARK
                        Time Thief Double Barrel
                        • ATK:

                        • 2200

                        • DEF:

                        • 2200


                        2 Level 4 monsters When your opponent activates a card or effect: You can detach up to 3 different types of materials from this card (Monster, Spell, and Trap), then apply the following effect(s) depending on what was detached, in sequence. ● Monster: This card gains 400 ATK. ● Spell: Take control of 1 face-up monster your opponent controls until the End Phase, but it cannot declare an attack nor activate its effects this turn. ● Trap: Negate the effects of 1 Effect Monster on the field until the end of this turn. You can only use this effect of "Time Thief Double Barrel" once per turn.

                        SR Rarity
                        Time Thief Perpetua
                        SR Rarity
                        Time Thief Perpetua
                        SR Rarity
                        Time Thief Perpetua
                        DARK
                        Time Thief Perpetua
                        • ATK:

                        • 1900

                        • DEF:

                        • 2500


                        2 Level 4 monsters During the Standby Phase: You can detach 1 material from this card, then target 1 "Time Thief" monster in your GY, except "Time Thief Perpetua"; Special Summon that monster. (Quick Effect): You can target 1 other Xyz Monster you control; attach 1 "Time Thief" card from your Deck to it as material. You can only use each effect of "Time Thief Perpetua" once per turn.

                        UR Rarity
                        Time Thief Redoer
                        UR Rarity
                        Time Thief Redoer
                        UR Rarity
                        Time Thief Redoer
                        DARK
                        Time Thief Redoer
                        • ATK:

                        • 2400

                        • DEF:

                        • 2000


                        2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.

                        Need 38 UR

                         Rarity
                        Fiendsmith Engraver2 card
                        UR Rarity
                        Lacrima the Crimson Tears1 card
                        UR Rarity
                        Maxx "C"2 card
                         Rarity
                        Fiendsmith's Desirae1 card
                         Rarity
                        Fiendsmith's Lacrima1 card
                        UR Rarity
                        Fiendsmith's Rextremende1 card
                        UR Rarity
                        Red-Eyes Dark Dragoon1 card
                         Rarity
                        Fiendsmith's Requiem2 card
                         Rarity
                        Fiendsmith's Sequence1 card
                        UR Rarity
                        Moon of the Closed Heaven1 card
                        UR Rarity
                        Predaplant Verte Anaconda1 card
                        UR Rarity
                        S:P Little Knight1 card
                        UR Rarity
                        Dark Magician1 card
                        UR Rarity
                        Red-Eyes Black Dragon1 card
                        UR Rarity
                        Sakitama1 card
                        UR Rarity
                        Ash Blossom & Joyous Spring3 card
                        UR Rarity
                        Effect Veiler2 card
                        UR Rarity
                        Ghost Belle & Haunted Mansion2 card
                        UR Rarity
                        Time Thief Redoer1 card
                        UR Rarity
                        Called by the Grave2 card
                         Rarity
                        Fiendsmith's Sanct1 card
                         Rarity
                        Fiendsmith's Tract2 card
                        UR Rarity
                        Monster Reborn1 card
                        UR Rarity
                        Triple Tactics Talent2 card
                         Rarity
                        Fiendsmith in Paradise1 card
                        UR Rarity
                        Infinite Impermanence3 card

                        Main: 42 Extra: 15

                        N Rarity
                        1 cardFabled Lurrie
                        N Rarity
                        1 cardFabled Lurrie
                        Fabled Lurrie
                        LIGHT 1
                        Fabled Lurrie
                        • ATK:

                        • 200

                        • DEF:

                        • 400


                        When this card is discarded to the Graveyard, Special Summon it.


                         Rarity
                        2 cardFiendsmith Engraver
                         Rarity
                        2 cardFiendsmith Engraver
                        Fiendsmith Engraver
                        LIGHT 6
                        Fiendsmith Engraver
                        • ATK:

                        • 1800

                        • DEF:

                        • 2400


                        You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


                        UR Rarity
                        1 cardLacrima the Crimson Tears
                        UR Rarity
                        1 cardLacrima the Crimson Tears
                        Lacrima the Crimson Tears
                        LIGHT 4
                        Lacrima the Crimson Tears
                        • ATK:

                        • 1200

                        • DEF:

                        • 1200


                        (This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


                        UR Rarity
                        2 cardMaxx "C"
                        UR Rarity
                        2 cardMaxx "C"
                        Maxx "C"
                        EARTH 2
                        Maxx "C"
                        • ATK:

                        • 500

                        • DEF:

                        • 200


                        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                        R Rarity
                        3 cardTime Thief Adjuster
                        R Rarity
                        3 cardTime Thief Adjuster
                        Time Thief Adjuster
                        DARK 4
                        Time Thief Adjuster
                        • ATK:

                        • 1200

                        • DEF:

                        • 1800


                        If you Normal or Special Summon a "Time Thief" monster(s), except "Time Thief Adjuster" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Time Thief" card from your Deck to the GY, except "Time Thief Adjuster". You can only use 1 "Time Thief Adjuster" effect per turn, and only once that turn.


                        N Rarity
                        1 cardTime Thief Bezel Ship
                        N Rarity
                        1 cardTime Thief Bezel Ship
                        Time Thief Bezel Ship
                        DARK 4
                        Time Thief Bezel Ship
                        • ATK:

                        • 1000

                        • DEF:

                        • 2000


                        (Quick Effect): You can Tribute this card, then target 1 "Time Thief" Xyz Monster you control; attach 1 card from your opponent's GY to that monster as material. If this card is in the GY: You can detach 1 material from an Xyz Monster you control; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Bezel Ship" once per turn.


                        R Rarity
                        3 cardTime Thief Regulator
                        R Rarity
                        3 cardTime Thief Regulator
                        Time Thief Regulator
                        DARK 4
                        Time Thief Regulator
                        • ATK:

                        • 600

                        • DEF:

                        • 200


                        If you control no other monsters: You can Tribute this card; Special Summon 2 "Time Thief" monsters with different names from your Deck in Defense Position, except "Time Thief Regulator". When an Xyz Monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Regulator" once per turn.


                        SR Rarity
                        3 cardTime Thief Winder
                        SR Rarity
                        3 cardTime Thief Winder
                        Time Thief Winder
                        DARK 4
                        Time Thief Winder
                        • ATK:

                        • 1800

                        • DEF:

                        • 1300


                        You can detach 1 material from an Xyz Monster you control; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Time Thief" card from your Deck to your hand, except "Time Thief Winder". You can only use each effect of "Time Thief Winder" once per turn.


                        UR Rarity
                        1 cardDark Magician
                        UR Rarity
                        1 cardDark Magician
                        Dark Magician
                        DARK 7
                        Dark Magician
                        • ATK:

                        • 2500

                        • DEF:

                        • 2100


                        ''The ultimate wizard in terms of attack and defense.''


                        UR Rarity
                        1 cardRed-Eyes Black Dragon
                        UR Rarity
                        1 cardRed-Eyes Black Dragon
                        Red-Eyes Black Dragon
                        DARK 7
                        Red-Eyes Black Dragon
                        • ATK:

                        • 2400

                        • DEF:

                        • 2000


                        ''A ferocious dragon with a deadly attack.''


                        UR Rarity
                        1 cardSakitama
                        UR Rarity
                        1 cardSakitama
                        Sakitama
                        LIGHT 4
                        Sakitama
                        • ATK:

                        • 400

                        • DEF:

                        • 900


                        Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. You can only use each of the following effects of "Sakitama" once per turn. You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 Spirit monster from your hand. If this card is Tributed: Target 1 Spirit monster in your GY; add it to your hand.


                        UR Rarity
                        3 cardAsh Blossom & Joyous Spring
                        UR Rarity
                        3 cardAsh Blossom & Joyous Spring
                        Ash Blossom & Joyous Spring
                        FIRE 3
                        Ash Blossom & Joyous Spring
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                        UR Rarity
                        2 cardEffect Veiler
                        UR Rarity
                        2 cardEffect Veiler
                        Effect Veiler
                        LIGHT 1
                        Effect Veiler
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                        UR Rarity
                        2 cardGhost Belle & Haunted Mansion
                        UR Rarity
                        2 cardGhost Belle & Haunted Mansion
                        Ghost Belle & Haunted Mansion
                        EARTH 3
                        Ghost Belle & Haunted Mansion
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                        UR Rarity
                        2 cardCalled by the Grave
                        UR Rarity
                        2 cardCalled by the Grave
                        Called by the Grave
                        Spell Quick
                        Called by the Grave

                          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                          Tag(s):

                           Rarity
                          1 cardFiendsmith's Sanct
                           Rarity
                          1 cardFiendsmith's Sanct
                          Fiendsmith's Sanct
                          Spell Quick
                          Fiendsmith's Sanct

                            If you control no face-up monsters, or the only face-up monsters you control are LIGHT Fiend monsters: Special Summon 1 "Fiendsmith Token" (Fiend/LIGHT/Level 1/ATK 0/DEF 0), also you cannot declare attacks for the rest of this turn, except with Fiend monsters. If a face-up "Fiendsmith" monster(s) you control is destroyed by an opponent's card effect, while this card is in your GY: You can Set this card. You can only use each effect of "Fiendsmith's Sanct" once per turn.


                             Rarity
                            2 cardFiendsmith's Tract
                             Rarity
                            2 cardFiendsmith's Tract
                            Fiendsmith's Tract
                            Spell Normal
                            Fiendsmith's Tract

                              Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                              UR Rarity
                              1 cardMonster Reborn
                              UR Rarity
                              1 cardMonster Reborn
                              Monster Reborn
                              Spell Normal
                              Monster Reborn

                                Target 1 monster in either GY; Special Summon it.




                                Tag(s):

                                SR Rarity
                                1 cardRed-Eyes Fusion
                                SR Rarity
                                1 cardRed-Eyes Fusion
                                Red-Eyes Fusion
                                Spell Normal
                                Red-Eyes Fusion

                                  Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.


                                  UR Rarity
                                  2 cardTriple Tactics Talent
                                  UR Rarity
                                  2 cardTriple Tactics Talent
                                  Triple Tactics Talent
                                  Spell Normal
                                  Triple Tactics Talent

                                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                    Tag(s):

                                     Rarity
                                    1 cardFiendsmith in Paradise
                                     Rarity
                                    1 cardFiendsmith in Paradise
                                    Fiendsmith in Paradise
                                    Trap Normal
                                    Fiendsmith in Paradise

                                      Target 1 Level 7 or higher LIGHT Fiend monster you control; send all cards on the field to the GY that are not that monster. If your opponent Special Summons a monster(s), while this card is in your GY: You can banish this card; send 1 "Fiendsmith" monster from your Deck or Extra Deck to the GY. You can only use each effect of "Fiendsmith in Paradise" once per turn.


                                      N Rarity
                                      1 cardFiendsmith Kyrie
                                      N Rarity
                                      1 cardFiendsmith Kyrie
                                      Fiendsmith Kyrie
                                      Trap Normal
                                      Fiendsmith Kyrie

                                        This turn, your LIGHT Fiend monsters cannot be destroyed by battle, also any battle damage you take becomes halved. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters you control, and/or monsters in your Spell & Trap Zones that are equipped to a "Fiendsmith" monster as an Equip Spell, as material. You can only use this effect of "Fiendsmith Kyrie" once per turn.


                                        UR Rarity
                                        3 cardInfinite Impermanence
                                        UR Rarity
                                        3 cardInfinite Impermanence
                                        Infinite Impermanence
                                        Trap Normal
                                        Infinite Impermanence

                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                          SR Rarity
                                          1 cardTime Thief Power Reserve
                                          SR Rarity
                                          1 cardTime Thief Power Reserve
                                          Time Thief Power Reserve
                                          Trap Continuous
                                          Time Thief Power Reserve

                                            Special Summon this card as a Normal Monster (Psychic/DARK/Level 4/ATK 1900/DEF 2500) (this card is also still a Trap), then you can Special Summon 1 Machine "Time Thief" monster from your hand, Deck, or GY. If you control an Xyz Monster(s) that has both a Spell and a Trap as material: You can banish this card from your GY; banish 1 card on the field. You can only use each effect of "Time Thief Power Reserve" once per turn.


                                            R Rarity
                                            1 cardTime Thief Retrograde
                                            R Rarity
                                            1 cardTime Thief Retrograde
                                            Time Thief Retrograde
                                            Trap Counter
                                            Time Thief Retrograde

                                              When a Spell/Trap Card is activated while you control a "Time Thief" Xyz Monster: Negate the activation, and if you do, attach that card to a "Time Thief" Xyz Monster you control as material. You can only activate 1 "Time Thief Retrograde" per turn.


                                               Rarity
                                              1 cardFiendsmith's Desirae
                                               Rarity
                                              1 cardFiendsmith's Desirae
                                              Fiendsmith's Desirae
                                              LIGHT 9
                                              Fiendsmith's Desirae
                                              • ATK:

                                              • 2800

                                              • DEF:

                                              • 2400


                                              "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.


                                               Rarity
                                              1 cardFiendsmith's Lacrima
                                               Rarity
                                              1 cardFiendsmith's Lacrima
                                              Fiendsmith's Lacrima
                                              LIGHT 6
                                              Fiendsmith's Lacrima
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 2400


                                              2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                              UR Rarity
                                              1 cardFiendsmith's Rextremende
                                              UR Rarity
                                              1 cardFiendsmith's Rextremende
                                              Fiendsmith's Rextremende
                                              LIGHT 9
                                              Fiendsmith's Rextremende
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 3600


                                              1 "Fiendsmith" Fusion Monster + 1 Fusion or Link Monster Unaffected by card effects, except "Fiendsmith" cards, while equipped with a "Fiendsmith" Equip Spell. You can only use each of the following effects of "Fiendsmith's Rextremende" once per turn. If this card is Fusion Summoned: You can discard 1 card; send 1 LIGHT Fiend monster from your Deck or Extra Deck to the GY. If this card is sent to the GY: You can target 1 other "Fiendsmith" card in your GY or banishment; add it to your hand.


                                              UR Rarity
                                              1 cardRed-Eyes Dark Dragoon
                                              UR Rarity
                                              1 cardRed-Eyes Dark Dragoon
                                              Red-Eyes Dark Dragoon
                                              DARK 8
                                              Red-Eyes Dark Dragoon
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2500


                                              "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                                              SR Rarity
                                              1 cardFiendsmith's Agnumday
                                              SR Rarity
                                              1 cardFiendsmith's Agnumday
                                              Fiendsmith's Agnumday
                                              LIGHT
                                              Fiendsmith's Agnumday
                                              • ATK:

                                              • 1800

                                              • LINK-3

                                              Link Arrow:

                                              Top

                                              Bottom-Left

                                              Bottom-Right


                                              2+ monsters, including a LIGHT Fiend monster Once per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600. ● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                               Rarity
                                              2 cardFiendsmith's Requiem
                                               Rarity
                                              2 cardFiendsmith's Requiem
                                              Fiendsmith's Requiem
                                              LIGHT
                                              Fiendsmith's Requiem
                                              • ATK:

                                              • 600

                                              • LINK-1

                                              Link Arrow:

                                              Bottom


                                              1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                               Rarity
                                              1 cardFiendsmith's Sequence
                                               Rarity
                                              1 cardFiendsmith's Sequence
                                              Fiendsmith's Sequence
                                              LIGHT
                                              Fiendsmith's Sequence
                                              • ATK:

                                              • 1200

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                              UR Rarity
                                              1 cardMoon of the Closed Heaven
                                              UR Rarity
                                              1 cardMoon of the Closed Heaven
                                              Moon of the Closed Heaven
                                              LIGHT
                                              Moon of the Closed Heaven
                                              • ATK:

                                              • 1200

                                              • LINK-2

                                              Link Arrow:

                                              Top

                                              Top-Right


                                              2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


                                              UR Rarity
                                              1 cardPredaplant Verte Anaconda
                                              UR Rarity
                                              1 cardPredaplant Verte Anaconda
                                              Predaplant Verte Anaconda
                                              DARK
                                              Predaplant Verte Anaconda
                                              • ATK:

                                              • 500

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                                              UR Rarity
                                              1 cardS:P Little Knight
                                              UR Rarity
                                              1 cardS:P Little Knight
                                              S:P Little Knight
                                              DARK
                                              S:P Little Knight
                                              • ATK:

                                              • 1600

                                              • LINK-2

                                              Link Arrow:

                                              Left

                                              Right


                                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                              SR Rarity
                                              1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                              SR Rarity
                                              1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                              Number 41: Bagooska the Terribly Tired Tapir
                                              EARTH
                                              Number 41: Bagooska the Terribly Tired Tapir
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 2000


                                              2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                              SR Rarity
                                              1 cardTime Thief Double Barrel
                                              SR Rarity
                                              1 cardTime Thief Double Barrel
                                              Time Thief Double Barrel
                                              DARK
                                              Time Thief Double Barrel
                                              • ATK:

                                              • 2200

                                              • DEF:

                                              • 2200


                                              2 Level 4 monsters When your opponent activates a card or effect: You can detach up to 3 different types of materials from this card (Monster, Spell, and Trap), then apply the following effect(s) depending on what was detached, in sequence. ● Monster: This card gains 400 ATK. ● Spell: Take control of 1 face-up monster your opponent controls until the End Phase, but it cannot declare an attack nor activate its effects this turn. ● Trap: Negate the effects of 1 Effect Monster on the field until the end of this turn. You can only use this effect of "Time Thief Double Barrel" once per turn.


                                              SR Rarity
                                              1 cardTime Thief Perpetua
                                              SR Rarity
                                              1 cardTime Thief Perpetua
                                              Time Thief Perpetua
                                              DARK
                                              Time Thief Perpetua
                                              • ATK:

                                              • 1900

                                              • DEF:

                                              • 2500


                                              2 Level 4 monsters During the Standby Phase: You can detach 1 material from this card, then target 1 "Time Thief" monster in your GY, except "Time Thief Perpetua"; Special Summon that monster. (Quick Effect): You can target 1 other Xyz Monster you control; attach 1 "Time Thief" card from your Deck to it as material. You can only use each effect of "Time Thief Perpetua" once per turn.


                                              UR Rarity
                                              1 cardTime Thief Redoer
                                              UR Rarity
                                              1 cardTime Thief Redoer
                                              Time Thief Redoer
                                              DARK
                                              Time Thief Redoer
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 2000


                                              2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.


                                              master-duel
                                              Time Thief
                                              5







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